I’m a senior pipeline engineer with over 14 years of experience building tools and workflows for 3D artists in feature film, interactive, and automotive visualization. I lead pipeline teams, set long-term strategy, and keep the technical and creative sides pulling in the same direction. I’m credited on 10 feature films.
Outside work I’m building Roxy, a 3D content tool of my own, and I take photographs; some of them are on Instagram.